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listed. The rapidly shifting technology landscape requires that tools be updated frequently. You can find the latest version of this Appendix on the authors’ blog, and contribute your ideas.
Please note: The Appendix in the book lists specific tools and providers.
You can download a draft copy here: Essential Learning Functions2.pdf
1. Ubiquity
2. Deep learning
3. Making things visible and discuss-able
4. Expressing ourselves, sharing ideas, building community
5. Collaboration – Teaching and learning with others
6. Research
7. Project Management
8. Reflection and Iteration
Ubiquity
Learn inside and outside the classroom and all the time.
Anytime-anywhere access to information, web-based productivity tools and multiple communications options are especially suited to project-based learning. When a project breaks through the space and time of school into the larger world, ubiquity becomes something of real value. From handheld devices to Web-based applications, look for tools that help students learn wherever they are, whenever they want, and more frequently, with whomever they want.
Deep learning
Look for “raw” information on the Web, and use new tools to grapple with what you find.
Most Web sites students go to for information either explain or report (and now with blogs, opine). Go beyond “filtered” information where meaning is made by others and help students find and make sense of “raw” information on the Web. Primary sources (i.e., digitized versions of historical documents) and rich databases (i.e., real-time data) are becoming more accessible all the time. Higher-order thinking is engaged when students have to navigate and sort, organize, analyze, and make graphical representations in order to learn and express learning. And as information piles higher and higher, tools such as spreadsheets and relational databases can help students grapple with what they find.
Making things visible and discuss-able
A picture is -
09 Apr 08
Shaun FletcherReinventing Project based learning, Suzie Boss & Jane Krauss
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