This link has been bookmarked by 529 people . It was first bookmarked on 31 Jul 2006, by Lynn Marentette.
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mrsmbengue777For older elementary and tweens ages 9 through 11 years old. The content is a little more advanced to make it interesting to tween kids. They offer math games, reading exercises, online hangouts and more. You need to create a registration for the site, but there is a good variety to keep older kids busy.
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sizemoreh9500WhyVille is a free, online community where every kid is a valued citizen. Your students can play geography, science and art games with each other, or with other kids from around the world.
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jilliangalleGames for elementary kids, including a artwork identification game
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cortneykellerThis is a great site for students to feel empowered and apart of a community. Students can virtually interact with each other or with people from around the world. There are different games and activities that support students learning in subjects such as science, social studies, and the arts. I think this could definitely be used for inquiry-based learning because students can interact with others and gather information from people outside their classroom setting.
education web2.0 socialnetworking virtual kids community whyville social
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kbozickovicThe student acts as a citizen and has to complete challenges in common core subjects. They can interact with students in their classroom or with students across the nation or the world. This game is great for instruction and promoting digital age literacy.
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05 Mar 16
dewandadayWhyville is a free website designed for older elementary and tweens between the ages of 9 and 11. The content is advanced enough to make it interesting to tween kids. The site includes over 100 math games, reading exercises, online hangouts and much more. Whyville can be used for middle school learners to safely explore, play and enjoy fun learning about important lessons that pertain to real life issue.
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nessavaldivia90Whyville is an educational Internet site geared towards children from ages 8-14. It aims to engage its users in learning about a broad range of topics, including science, business, art and geography. Fun site for the students to learn and for teachers to acquire more ideas. There are a variety of pages for the parents as well.
ILS standard: The science, and social science state goals.
ILS Standard: Communication and Collaboration
Students us digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. -
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ameelessorCreate your own character and explore through Whyville's games and activities.
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mckenzieemThis website offers educational games for students. Most of the games are simple and the topics are introductory topics so primary students will most likely benefit the most from it.
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alucas1112Whyville is a website for young teens. They can create an avatar, and play educational clams which they can budget to buy different supplies. Whyville also has its own government users can participate in.
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cristobal carrilloa place where students can play educational games.
EDFN302 EDFN302141 education web2.0 socialnetworking virtual kids community social whyville
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Tracy Watanabe"Whyville has more than 100 games and activities from checkers to music maker. Below are a few examples:"
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shdesantIST 600 Week 13
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Erin Judson2 Illinois Standards
LEARNING STANDARD D4
Establish personal connec! ons with books.
LEARNING STANDARD A5
Recognize key ideas and details in nonfi c! on text.
NETS-S Standard
3. Research and Information Fluency
Students apply digital tools to gather, evaluate,
and use information. -
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Jackie RollmannStudents can play and learn at the same time in the Whyville virtual world. Teachers can create a class roster to observe that students are abiding by the safe play rules, such as not talking inappropriately or making sure they are playing the educational games. Students will enjoy being able to use the computer as a way to connect with others through a virtual world that still promotes educational values and knowledge.
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Eugenio SalinasGames that are educational.
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Crystal Strousvirtual world for kids
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