This link has been bookmarked by 45 people . It was first bookmarked on 12 Aug 2008, by Leyla Bonilla.
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Dan LandinWeight Watchers is essentially an RPG.
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31 Oct 09
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20 Aug 09
jowaltersIndeed, I'm in awe of the sheer brilliance of Weight Watchers in adopting the word points as its metric for measuring food. The word immediately shoves the user into the semantics -- and fun -- of gameplay. You regard losing weight as an intriguing challenge, as opposed to a mere grind.
This puts me in mind of the talk that Jane McGonigal -- a brilliant and pioneering alternative-reality game designer -- gave at this year's South by Southwest conference. She argued that game designers ought to put their skills to use in the real world by reshaping dull, everyday activities into fun challenges. Why not a game that gives you points for walking your dog or jogging?
"Games are an incredible language and system. They should be everywhere," she said. "Why are we making games only for the bound pages for a computer screen or console? Why aren't we doing that to help people navigate and understand the world around us?" -
13 Oct 08
Mohsin Alihow weight watchersa has taken loosing weight and make it fun by giving points to eating habits
Wired Health Games toRead rpg gaming weightwatchers diet nutrition
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11 Sep 08
Kevin LimWhen you first log in to Weight Watchers, it determines how much food you'll be allowed to eat that day, expressed as a number of "points." My friend gets 23 points per day. Each time she eats a piece of food, she enters it into the online database, and i
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26 Aug 08
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Marie AdamWeight Watchers' wily program helps people shed flab by mimicking the mechanism that makes role-playing games so addictive. Commentary by Clive Thompson.
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21 Aug 08
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Sean BiehleWhy did Weight Watchers work so well? For a really fascinating reason: because it isn't a normal diet. It's something more. Something fun. It's a role playing game. It's an RPG.
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19 Aug 08
Adam CroweWeight Watchers is an RPG. Think about it. As with an RPG, you roll a virtual character, manage your inventory and resources, and try to achieve a goal. Weight Watchers' points function precisely like hit points; each bite of food does damage until you've
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17 Aug 08
Benny TorresWeight Watchers' wily program helps people shed flab by mimicking the mechanism that makes role-playing games so addictive. Commentary by Clive Thompson.
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16 Aug 08
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12 Aug 08
Kevin De MulderClive Thompson is on to something, but it would be so cool if the people from WW read this and acted on it. Launch a real RPG!
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Tiago GomesPerca peso transformando sua dieta em um RPG... se isso virar moda vai ser divertido! (By OPrimo)
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A friend of mine recently slimmed down on Weight Watchers. She joined two months ago, and in just a couple of weeks, she'd shed 10 pounds. She'd been trying for a year to lose weight, but nothing worked -- until now.
Why did Weight Watchers work so well? For a really fascinating reason: because it isn't a normal diet. It's something more. Something fun.
It's an RPG.
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When you first log in to Weight Watchers, it determines how much food you'll be allowed to eat that day, expressed as a number of "points." My friend gets 23 points per day. Each time she eats a piece of food, she enters it into the online database, and it calculates how many points she's used. A small apple is one point; a piece of fried chicken is seven points.
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When she first started the program, she was stunned at how quickly she burned through her daily points. A single bagel was six points -- more than 25 percent of her daily quota. "How the hell am I going to do this without starving?" she wondered.
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But pretty soon she learned to hack her daily eating to suit the system. She snacked on vegetables that took zero points -- like bell peppers -- or only one or two points, like a tasty brand of microwave popcorn. Then she'd save up the big points for a really decent dinner. Better yet, Weight Watchers assigns her an extra 35 bonus points per week that she can use if she goes over her daily limit. Or she can bank them for a big blowout restaurant meal on the weekend.
What makes this point-counting possible is Weight Watchers' elegant online tool. Type in any food you can think of -- including brand-name snacks or boxed meals -- and Weight Watchers has already calculated the points for you. If she makes a special sandwich at home, she can calculate the ingredients, save it with a custom name, and then drag and drop it into her day every time she eats one.
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11 Aug 08
arcojediIt's an RPG. The Weight Watchers program is designed precisely like a role-playing dungeon crawler. That's why people love it, stick to it and have success with it. And it points to the way that we could use game design to make life's drudgery more bearable. Let me unpack this a bit. When I asked my friend to see how Weight Watchers works, she showed me the ingenious system. "The best part is the web tool," she said, pulling it up on her laptop.
rpg funny Wired.com articles dining news news_health reviews imported
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Brett BoessenNice little Wired piece about how Weight Watchers' system works like an RPG. Explaiins why I just figured out the slide rule.
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Ruth ParlinThe Weight Watchers program is designed precisely like a role-playing dungeon crawler. That's why people love it, stick to it and have success with it. And it points to the way that we could use game design to make life's drudgery more bearable
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owen waltonthis is an interesting take on engagement and flow development in designed interactions
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