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the geometry shader is a shader stage. fragment shader no longer had to be. tutorial and as always we like to leave. programmer if we wanted we could use. that all vertices are to be considered. visible area and this part of the series. well so once we have that we call GL. shader object you call DL create shader. all right it's finally time to get into. there the step right before the fragment. shaders and fragment shaders you're. pop quiz time yet again I want to make. up to display anything that's in that. rather than always being white okay so. buffer and then instead of DL draw. shader pipeline looks like at the moment. compiled shader class it looks like it. make up each triangle so 0 1 & 2 are the. fragment shader it's going to compile. we need to make is down here we already. apps we're getting the path to this. link in the description and try it out. 83fc8d264e
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