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A video game where you play as sailor, privateer and assassin Edward Kenway exploring on and around the islands in the Caribbean Sea during the early 18th century.
After a respite, I have returned to Animus to live the life of Edward Kenway in Assassin's Creed IV: Black Flag. This title picks up after the events of Assassin's Creed III, but has a very different setting. Instead of being a modern day Assassin, hiding from the Templars and delving into the past via an Animus, your character works for the Templars, or rather their Abstergo Entertainment Company as an analyst for the Sample 17 project. The goal of the project is to produce a video game, set in the Caribbean during the golden age of piracy, based on the 'donated' memories that comprise Sample 17.
As the games before it, Black Flag is a third-person, open world, action-adventure title with a heavy emphasis on stealth. As pirate captain Edward Kenway, you stalk the Caribbean for the biggest prizes, and remove any obstacle from your path, typically with a sharp blade. Of course, a pirate would not be much without a ship, and yours is the Jackdaw. It is not the biggest ship sailing the seas, but given the proper resources, it can become the fiercest. Black Flag has an M rating from the ESRB for blood, strong language, violence, and sexual themes. If you should not be exposed to such content, then you likely should not be reading this review.
Should you set sail under the black flag or scuttle this game? Time to find out.
The best entry in the series after Assassin's Creed 2, Black Flag proves a game can overcome several flaws as long as it manages to be fun.
A high-budget pirate sandbox action/adventure where you can sail around the sea from Kingston to Nassau, board enemy ships during naval battles, roam crocodile-infested swamps, run parkour-style on the roofs of Havana, dig for buried treasures in small atolls... I mean, how can one not love a premise like that? It's an instant winner.
Characters are vivid, voice acting solid, dialogues written with surprising flair. History provided here is the usual "based on real events" baloney; pirates are romanticized into brave rebels. Whatever - don't play Assassin's Creed expecting reliable history lessons. Sadly, the modern-day Abstergo plot, the series' tiresome framing device, refuses to go away and die. What would you rather do in a game about pirates - take control of your ship in the middle of a storm or speak to your boss in a corporate office? Every time the game shifts to a modern-day sequence (thankfully, not often) it's like getting commercials in the middle of a blockbuster.
Black Flag has a few dubious design choices. Insta-failure stealth missions are grating; they would be less annoying if the stealth system was exceptionally well thought-out, but this isn't the case. Enemy AI has its issues: for example, sentinels are remarkably unaffected by the disappearance of their comrades. Combat is once again dominated by the stupidly overpowered counter attack; and, speaking of overpowered, special mention goes to berserk darts, which allow to complete many missions with absurd ease. Overall, you'd think stealth and combat would be more polished in a series about assassins.
Still, the game is better than the sum of its parts and highly enjoyable - in particular, its mix of naval and terrestrial exploration (journey to far away islands, visit jungles with jaguars and Mayan ruins...) is fantastic.
For another entertaining (but sadly underrated) sandbox in the same setting, try Pirates of the Caribbean (2003).
Although the producers have hinted that we have not seen the last of Connor, they wanted go in a different direction than they did with the Ezio trilogy, and instead devote a trilogy to the Kenway family rather than an individual character. Hence, the main hero is Connor's grandfather, Edward Kenway. The introduction of a new lead is also intended to symbolize fresh beginnings, as they have completed Desmond's saga and wrapped up the Apocalypse 2012 storyline. Also popularlized in Robert Lewis Stevenson's Treasure Island and the Pirates of the Caribbean film series, the Golden Age of Piracy lasted from roughly 1650 until 1718, and involved history's most legendary pirates, such as Henry Morgan, William Kidd, Edward "Blackbeard" Teach, Jonathan "Calico Jack" Rackham, Charles Vane, and John "Black Bart" Roberts. As Great Britain, France, and Spain competed for control of the West Indies in a series of proxy wars (The Wars of Succession), the British appointed many privateers to augment their navy. The Treaty of Utrecht brought a fragile peace between the three nations, but consequently meant that many privateers and mercenaries who fought in these series of conflicts were out of work. It is also around this time that Spanish treasure ships were lost in a hurricane, and the promise of gold lured many of these ex-privateers to piracy. They set up a base in Nassau, which had been abandoned during the wars, and attempted to form their own government, the Brethren of the Coast. By 1718, tolerance for the rogue privateers had worn thin. The British appointed Woodes Rogers as the Governor of the Bahamas and drove the pirates off Nassau. Rogers captured Benjamin Hornigold, offering him a pardon if he agreed to hunt down his former comrades. Hornigold subsequently became a notorious pirate hunter, until he perished in a hurricane. By 1720, many of the era's most famous pirates had been executed or killed in battle. Most who survived the Purge fled the Caribbean, as pirate activity gradually became limited to trouble spots in Africa and Asia. The modern day sequences pick up where the previous installment left off, with Desmond dead, Juno establishing an invisible dictatorship, and Abstergo uploading all Animus data onto "the Cloud." The present day framing device is similar to the mulitiplayer storyline in Assassin's Creed: Revelations (2011) and Assassin's Creed III (2012), with an Abstergo researcher using the Cloud to access Edward's memories. Templar interests are represented by Woodes Rogers, Laureano Torres (the Spanish governor of Cuba), and their hulking, silent enforcer, El Tiburon. However, the true villain is a neutral figure called the Sage, an avatar for Aite, the presumed dead husband of Juno, who has survived throughout the centuries by transferring his consciousness into other bodies, a process which has driven him insane. He is attempting to find a new vessel for his wife, who still remains a disembodied presence. The various incarnations of Aite are identifiable by a distinct heterochromia iridum (each eye being a different color). In addition to manipulating Assassins and Templars as it suits his goals, he also creates a third party, the Instruments of the First Will. 497e39180f
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