Skip to main contentdfsdf

Home/ brimur5g0p's Library/ Notes/ Prüfen die Besten Online Spiele (und seien Sie nicht lahm!) Age of Empires II

Prüfen die Besten Online Spiele (und seien Sie nicht lahm!) Age of Empires II

from web site

 

AoE 2: Definitive Edition PC Review

 

Attractive, good, mature strategy game is seeking a player! Despite the twenty years that will take thrown, the modern Age of Empires II: Definitive Edition still manages to deliver a wonderful experience.

The Age of Empires line is a real grandfather of the real-time strategy genre – this been with us for over two decades. Some time ago, we follow a remaster on the head job, named Definitive Edition and it became... clearly, it was what it was, let's effect it on that. Let's voice I accepted this with most it is limitations. And relatively frankly, I did not expect the differences will be so general in the remaster with the support installment, the opus magnum of the RTS genre created by the Assembly Studio. Really, I stayed actually really enthusiastic about this endeavor. Meanwhile, what I look at in the earliest stretch from the game exceeded the wildest expectations. Age of Empires II Definitive Edition, despite their archaisms, comes out on top and stretches good ideas for the upcoming fourth installment.

 

 

 

Dance Macabre

 

That truly isn't initially the second role was revamped then announced – we've previously gotten the HD Edition. Apparently, though, Microsoft wants to become George Lucas, who's forever increase his Star Wars, and while in the case of the flannel Jedi grasp, the technique doesn't necessarily win fan approval, you can really happened content about how things turn out with the discussed strategy. AoE2DE is better than anything we've seen in this series so far. This so good it doesn't have any significant cons. A minute forced, aren't they? Well, this is the advantage of acclaimed dinosaurs sent to a burial in, the slogan which is located "In our own coffins people appear more successful." But really. Finding fault with a twenty-year old game is essentially defeat a frozen horse. Especially because that game comes with major step up, along with the skeleton will still dancing by numerous individual computers.

 

Visual delights in 4K

 

I won't beat about the bush. The above heading is a bit provocative, but the mostly real. Imagine that you have the appropriate hardware (I learn some of you don't have to imagine that at all, but I needed to help), you start Age of Empires II Definitive Edition in 4K, and your eyes are graced with a humanity of little characters move about the area, that is hard as razor and has tremendous textures weighting 16 GB and train specifically for this occasion. Truth be advised, I've only noticed this world for a dozen frames per minute, so it probably doesn't count (I wound up playing in 1080p). In any case, the people from Forgotten Empires went to great lengths to make certain participants are put here respect if they only have the proper rig.

And the idea not necessarily the "omg-next-gen-so-much!" type of awe, but rather "Dang, that's what a twenty-years-old game may seem like?" They fixed just about all that is fixed. In the growth from the location to stars and lives of units. The smooth movements are pleasing to the eye, especially when you may now move now with the mouse wheel. Observing a background full of warriors rendered with suits who offer virtual damage to each other has never become so exciting.

Collapsing buildings seem particularly impressive – they disintegrate to members and you can watch every brick falling upon a fortune of debris. I've never make bored of enjoying collapsing castles and it looks i won't think about it when pointless action for a while. It's mind-blowing!

Game designers have managed, among other things, to make sure that players will not produce any problems with identifying specific buildings. Already at this juncture, every building seems somewhat different, making it better to find a perception of what's really taking in this prevailing chaos – in the battle or over the rapid expansion regarding the capital or community.

More answers and client interface

In addition to visuals and graphical marvels, it was and important to change the old-school user interface to a slightly newer product. In we mean a more hard and modern UI which is better suited to its end.

 

 

In the menu there is a new preference to range the user interface, which is a good idea for newcomers, who are not still informed about the in-game hotkeys. Increase the stars enables you to understand a better understanding of the task; regarding a modification, professionals can get rid of the main interface almost totally. By the way, concerning the keyboard shortcuts – today people not just have the chance to adjust key bindings, but also to create separate profiles, which will definitely be enjoyed in individuals who build their own power structure. Also, it is possible to quickly select all products or developing of the broken letters on the map also to help cancel them with a single press of the critical.

On the upper restriction of UI you can examine exactly how several groups we can recruit before we go out of staying quarters. A different and really helpful star may prove us just how many villagers are unemployed. By clicking on on it, the game shows us toward every single of which (one near a single) and we are able to assign them a commission.

There is too a new feature – queuing of activities, thanks to which it is possible to table the next actions of the hand unit in advance. All buildings under design or knowledge which are currently being produced are presented at the top from the examine. That lets one to quickly understand the present state.

Select army feature has been increased. Not simply you can see the way many pieces you have marked, but you can also make sure that workers will never become built into a massive party of limited soldiers. It helps https://downloadspiels.com a lot! Especially when you have to rapidly respond to the unexpected circumstances.

One of the coolest development is the opportunity to continue a farm once this moves out of stocks. Simply confirm that alternative along with anyone no longer have to concern about the supply of food. It seems so odd that nobody have come happy with such an idea twenty years since. It was a really annoying issue.

We've acquired the informed AI in the HD edition in the game, but in the Definitive Edition the unnatural intelligence organization includes undergone some key polishing. I bought the impression that the AI-controlled enemy doesn't focus much on playing one job like another, but rather work in the more spread out and extreme way. Employees are not directed to perform one action with another to be able to go forward in the next era. However, it doesn't show that the restored AI is slower than the other one. That tries to total the family and prioritizes tasks in a greater way. In the individual battles, the game allows you to take which AI scripts should supply with certain civilizations – whether they should use those on the first account, the HD kind or the latest kind on the game. I push you to conduct your own experiments using the original AI practice. That can be a quite addictive and fascinating activity.

Another large new feature is the possibility of giving commands to allies after performing 2vs2 scenarios. The number of available commands is overwhelming (in a hundred or more) then they involve problems like as – request for direct of a particular kind of thing, sending a specific type of troops to the area, requesting support in an attack, asking a ally to focus on a certain type of production or even development of the mass on selected location. You will have to spend a lot of time if you want figure everything off. Many important, the logic seems to be doing very decently.

Other critical novelty is the establishment of your different degree of difficulty. Despite the reputation, Extreme difficulty doesn't make the experience that hard. It is pretty a cosmetic trick, designed to assess the difficulty levels available in the game, to are not being united since already. Consequently, the Utmost difficulty level is very similar to the Hard one, told from the past edition on the game. Each direction, a challenge should remain a challenge.

 

Revamped multiplayer

 

Speaking of challenges. In DE, you can need job in problem that consist in attaining certain objectives as quickly as possible – for example, advance to the next era. New adepts of the series should give their time to study the basics of game mechanics, if they want to scrap against a real opponent in the multiplayer duel. The standard tutorial, that is besides a Scottish war against the Language, turns out to be a complete joke. Through no way it will make a person used for a multiplayer battle.

Just before we walk onto additional facts on multiplayer mode, I should explain that the whole element of the action was fully redesigned. No more peer-to-peer connections. Instead, game designers have prepared multiplayer servers that must provide a much smoother and lag-less experience. At least unlike of which control occurred to me during my gameplay experience.

 

 

The style and efficiency of multiplayer’s lobby has been modified. Now we can develop individual and password-protected game sessions. Among the new features there is a possibility to watch multiplayer sessions of others as a spectator (there may be virtually any number of people watching). The new map selector is this easier to filter them or develop your sets. To finish, the renewed matchmaking system must enable a better fine of rivals due to the more distinct search criteria. This would want much more time, than I had after the game's release, to get to know all these novelties and innovative solutions that i have explained above. Despite which, I have to admit to anything I've tested done well.

 

A multicultural game

 

The deed of Definitive Edition grants to establish something over merely updated graphics, interface, AI and decorated multiplayer. The designer have managed to collect all expansion sets – including many societies which performed during every one add-on. Moreover, they have included a little extra content. Thanks to that, twenty-four wars are awaiting you from the song person mode! In other words, it's hundreds of times of cool! Some different the world have existed added to those previously existing from the ordinary type and many add-ons. And, three of which get acquired unique campaigns. Despite the fact that game designers have chose to get a simple way also founded the armed forces power of all new region on cavalry, we should be welcome that they've grew the already diversified consortium of nations.

For the new we can accept the task of Lithuanians (unfortunately, that region was denied of single campaign). Also, we can show as Tatars, Bulgarians and Cumans. The latter are well-known from Kingdom Come: Deliverance. I've played completely different campaigns and by what I've seen so far, completely different people become a little overpowered in assessment to their opponents. Or I'm a worn leader and a talented strategist? I'm kidding, however I might not be interrupted when the new states were well balanced in a space that may be released from the near future (specifically in the context of multiplayer matches).

 

A look walking over

 

I'm aware of the fact I give managed to take also indicate all the distinctions in assessment for the original. I barely dream to I've noticed most of them, and have suitably described them on this analysis. Age of Empires II Definitive Edition is a great product to the increases of approach genre. It was successfully redesigned and renewed by Forgotten Empires and most certainly it won't go unnoticed – at least through supporters who appreciate this type of enjoyment and are not scared of adult game mechanics. That looks like a living (walking over?) corpse that's still relatively fascinating then survived enclosed in ideal conditions. So, the idea going to last for at least couple of times more. I select this with a lot of sympathy because I love how nicely it was preserved. Also, I hope to that a promising sign before the freedom from the four part in the chain that’s awaited in numerous home-grown tactical leaders.

brimur5g0p

Saved by brimur5g0p

on Dec 15, 19