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Is it worth buying Professional Farmer 2014

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Simulation | Economic | farm | Polish | machines and equipment

 

Developer: PlayWay

Publisher: UIG Entertainment

Game mode: single player

Platforms: Microsoft Windows PC

Game release date: 28 November 2013

Game language: English

User ratings: 5/10

Simulation activities have always been a tough trade to popular gamers. Over the last years, 2 of which say managed to make very well: Euro Truck Simulator 2 and Farming Simulator 2013. Both games felt right then received a fat mod community. Professional Farmer 2014 tries to tap in to that victory.

 

 

As in most games in the style, there is no real story to be noticed. When beginning in career way, you gain as a farmer. Yes, really! The first season is mostly a guide in which people don't get to designate much choices regarding yourself. You have a trivial tour close to the farm and quickly you’ll be working the head field. Like completing to, you’ll pick up a popup saying: visit your farm. That period becomes a bit you’ll quickly get used to because that’s what you’ll be making all the time. After work you’ll get to cultivate. Then, you’ll get to put into the theme regarding your own neighbor. When it is finally time to go buy anything, you’ll have to travel right to the shop to get some seeds. Same goes for products. Possibly for a credit you’ll have to make a trip. That entire mechanic of appeal everywhere yourself gets annoying quickly. And over the first article year of the carrier you don't have a choice, you have to visit the quest you get. And, the vision provide no lie or education at all. Simply: do this, do that..

 

 

At first glance, Professional Farmer looks very gain. The farm you jump now is actually nicely detailed and the rest of the environment looks pretty alright and adapts on the season you’re dressed in. The farming equipment however lacks a little of point than the rest. Certainly since those are what you’ll be searching for the many. The problems start if you permit the farm. The blacktop roads seem same critical and are without variation, exactly the same everywhere. Another fundamental problem are the fields themselves. As you’re plowing for example, you don’t actually plow. What it does is only create a new structure layer along with the return. That controls you might say? Good, when you make the boundary from the area to make a turn, you can actually go with the divergence here layers over each other which seems ridiculous.

 

 

When you record a tractor for the first time, you get harassed by annoying music permission on the bat. I don’t learn the reason the designers would implement this like that but the first thing you’ll complete, without having a reservation, is penetrate the option menu to service music off. Ambient sound is very simple. The structures themselves sound okay still. As mentioned ahead, in sport music is terrible then creates nothing at all on the general experience.

 

 

Generating a tractor is funny at first and it receives entertainment for a little but it quickly turns in annoyance. It takes a minute to determine the way to help period the products then just how that practice works exactly. Run in can easily get boring though because a tractor may just function that brief. Also the AI associated with further drivers is awful. When working on the area, you’ll note the way the tractor keeps moving to the side. Whether it is because of an endeavor to mimic the powers focusing on the tractor while working equipment or perhaps a flaw, it creates it basically difficult to make straight runs and your area may look terrible. That gets better when you do it a few points yet their only so annoying.

 

 

When you’ve completed the former time, you can do anything you want. Which is nothing more than before yet right now you can choose to progress with the seasons when you see right. You’ll as well become entry to workers. You’ll have to insert the menus which searches and strokes same fundamental. It’s the same menu you use to transition between the vehicles/machines and to obtain the understanding of the road with the different positions (about 5) then the many fields. As ordering a hand to do something on one of the fields, it is done quickly and also leaves people on the menu which results in you press through the exact same menus again to get something else done. here

 

 

Now people yet get objectives however they are very basic: plow 3 fields, harvest 3 fields and so on. The only distinction between career approach and released method happens in which an individual don’t have to experience the tutorial year. Too the vacant units from the sport are limited. You can pick amid a couple of tractors, some bigger harvesters and better machinery but nobody different from what you get at the start except for size. All that results in the fact that you just don’t say everything to operate and except money for. You can good deal other fields, pay off the debts and enhance your farm a bit but nobody major. Pets become somewhat I haven’t mentioned but, mainly as there’s nothing much to say on them. Being give you a profit each time you increase a period and that’s nearly every there is to them. The game offers mod base also nearby some mods out here but the actual limited compared to a match like Farming Simulator 2013 (PC version).

 

 

A simulation game is a video game and should be entertaining to play. Professional Farmer 2014 doesn’t feel fun at all. While the designers get gotten into about movement bringing realistic elements to the farming sim genre, they’ve totally forgotten the draw to all different pieces. Combine to with the fact that there are games out here in the same genre which provide far more (albeit mostly because of the mod village) then you will get a match that I could not recommend.

 

 

System requirements Professional Farmer 2014

Recommended: Core i3 3.3 GHz 4 GB RAM graphic card 1 GB (GeForce GTX 460 or better) 4 GB HDD Windows XP/Vista/7/8

arnhedwhhn

Saved by arnhedwhhn

on Feb 01, 21