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Tricks in the game FS15 Farming Simulator 15

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Simulation | Economic | farm | machines and equipment

 

Developer: GIANTS Software

Publisher: Focus Home Interactive

Game mode: single / multiplayer

Multiplayer mode: local network / Internet, players: 1-16

Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360

Game release date: 30 October 2014

User ratings: 7/10

It became long after I started playing Farming Simulator 15 to our judgment began to glaze over. It is not because of the subject matter, that at it is finest I really found oddly relaxing because I helped, sowed, and harvested my fields, up a single fight and swallow another, with only our designs plus the diesel roar of my Deutz-Fahr to keep me company. The effort is to underneath, that not really much of the simulation at all. This just tractor porn.

 

 

I survived primarily enthusiastic about Farming Simulator 15 because of the obvious struggle to gotten in to making the undeniably impressive array of agricultural machinery. Tractors and connections look fantastic, with switches, bumps, and switches all where they should be, plus flashing lights, augers to move realistically, and even caked-on dirt that appears ‘right.’

 

 

But less attention to detail has been gave to the other game. Though I selected to play in the US, for example, my interests were calculated in euros, not money; posted speed limits were 55, yet the speedometers in my tractors measured KM/H, not MPH. No attempt to "Americanize" the setting was promoted to beyond slapping red, bright, and low in pretty much everything within sight. [Correction: It is possible to change measurements, although that control has very little taking on the review's conclusion.]

 

 

That superficiality goes all the way lower. The physics remain a joke—roaring over and away from rocky outcroppings reminded everyone of driving the Mako in Group Effect—and I attempted ghost-like through fully-grown fields, bushes, and even pedestrians, none of which show any touch of my own condition. Yet wooden walls and clotheslines stopped everyone while tight and as dead as if I'd hit the floor like shooting outside of a smooth. With many effort, I managed to overturn the tractor, only to realize which there's no preference instead of becoming this upright aside from trip in a different tractor—fortunately, I had several—and break that almost until that bounces back at their wheels.

 

 

The time acceleration mechanic is especially bizarre. Farming Simulator 15 will series on around 120 times normal speed, but the setting affects merely the verse of tough time, and not the real speed when anything changes or gets completed. In regular speed, I ended a single cultivator go through a little field in just one close; at 120 times standard, that actual same pass used a couple of times and 50 record of activity time. I felt it might be different if I went the job to a hired supply, the game's way of automating jobs, but it was exactly the same: Accelerated time states by additional easily, but the world crawls along by a unchanged rate. https://farmsimulator.eu/agrar-simulator-2012-download/

 

 

Farming Simulator 15 is a very unguided game. I began with various tractors, basic implements, along with a province of wheat waiting to get picked. But once that was made, I became exclusively by my own, a situation not helped with the largely uninformative course with quick instruction manual that describes the basic mechanics but not enough more.

 

 

Commodity prices fluctuate based upon supply, yet while arrows beside each item type show whether their consequences is in place, low, or group, there's no recording of prior prices, sales, or everything that makes the game feel like something coherent is happening under the cover. Not in which that really matters anyway, thanks to the ridiculously generous side missions: I created almost 20,000 euros in a single morning before completing three grass-cutting jobs. Worse, I was given the same yard to reduce, every record moment.

 

 

And as pretty as the tractors are, everything else looks like it could have come out of Farming Sim 2012. Textures are smooth, the tie distances are terrible, clipping errors abound, with effectively the entire earth becomes non-interactive. People walk around aimlessly, like zombies, with over sense and blank faces, and also the look exactly where I accepted all my swanky new tools was entirely empty: My purchases just seemed, like magic, from the playground lot. This actually kind of weird.

 

 

The miserable function is that I really enjoyed the ‘farming.’ Keeping our rows straight(ish), pulling shipment of canola and corn in my beat-up old Hurlimann, but not really having to think too much on anything. I used the beat part of an hour one night just take corn from the take toward the silo, staring at the harvester trundle up and down the discipline under the glow in the moon. I happened even really playing the game. The LAPTOP was complete many of the composition, yet it was the closest I ever found feeling like I remained using a farm. Then the field was prepared, the harvester found the idling stop, also my hired hand went without having a sound. And with nobody else to do, I exchanged tractors, hired someone else to work the area, also drove down into the darkness to imagine if anybody needed the grass cut.

 

 

System requirements Farming Simulator 15

Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10

Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8

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Saved by samirikemv

on Feb 02, 21