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Douyu and some game manufacturers

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Delayed eyes are not perceptible. Therefore, a delay of 100ms is relatively poor for the gaming experience, which means that after you press the mouse, the game screen will react for a while. Moreover, if the server is overseas, the delay will increase if you want to play in China.

Domestically, NetEase Cloud, Tencent, Douyu and some game manufacturers are also gradually deploying cloud games.

Have a rough look at the game content of each platform, and summarize the following table.

Platform Official website Game content Support platform
In addition, Migu, Baidu Cloud, Mushroom Cloud and other platforms are also working. The content is similar to the above, but from the official website, it seems that the games on the Huya platform are more abundant and the supported platforms are very comprehensive.
PC Game free

Most of the current cloud game platforms are in the promotion stage, and most of them are free to play. You can follow the above table to find the game platform you are interested in to experience.

When the technology becomes more mature and the number of users increases, manufacturers will definitely start charging. After all, cloud games require a lot of bandwidth and hardware computing power.

Of course, this is also a normal business model. Manufacturers gain profits, improve equipment performance, and players get a better gaming experience, a perfect virtuous circle. As for the charging plan, you may charge on time or charge based on traffic.
Google.com

What 5G can change
In a "White Paper on Cloud Game Industry Development" [2] released by the China Academy of Information and Communications Technology, it is mentioned that there are two main problems that limit the development of cloud games: network delay and network stability.


The terminal access of 4G network requires 60ms-80ms. As mentioned above, according to the normal physiological structure of human vision, the delay of less than 40ms cannot be felt by the eyes. Therefore, the 80ms delay is not satisfactory for the gaming experience.

The 5G network can guarantee a low-latency connection, with a delay of only about 3ms; it can also implement a business priority strategy through edge computing and slicing technology, opening up a logically dedicated channel for cloud game business, and the consistency and stability of the network are all It is guaranteed.

Of course, the network is the main technical problem, and these issues such as cost, copyright, and industrial scale still need to be considered and resolved.

As described in the picture below:

The curve in the figure is called the "technology maturity curve"[3], and it is divided into five stages:

Promote the birth of technology
Peak of high expectations
The bottom of the bubble
Bright period of steady climb
Plateau period of substantial production
Any new technology will quickly gain attention in the early stages of development and generate excessive expectations. However, due to some objective conditions, it will undergo a process that is gradually ignored. It will not become hot again until other objective conditions are mature, and it will be widely used.

In short, I am more optimistic about the landing of 5G in cloud games, but it will still take a while. Keep a positive attitude, look at the development and evolution of technology objectively, and have enough patience with technology to respond to changes at any time.

Finish

yang qi

Saved by yang qi

on Feb 17, 21