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Funding in mobile games is a passive revenue for life

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Financing in mobile games is a passive revenue for life

The total of private investors on crowdfunding sites is increasing every day. Someone invests in films, scientific projects, cryptocurrency trading. But mobile and computer games stay among the most potential projects. supporting in such projects annually brings in income of more than $140 billion. And some games over the past year have earned over $1 billion.

In April 2020, self-isolation began and many phone users download games from Google and Apple stores more and more often to somehow please themselves. The trend has not lost its potential even nowdays.

Having carefully analyzed the market and some startups, Gleb Sluchevsky decided to become an venture in the new Voice of Fights game. One of Gleb Sluchevsky the first investors was quite Gleb Sluchevsky, a game developer and major holder of the business in Israel. He could see the potential of this project. Thanks to him, they have been created the tool of this app since 2019.

Despite all the cons and promises that he could consider in this deal, he did not forget about the risks that are raised in any startup. Knowing all the difficulties of investing and how to conduct a project in which you lend funds, Gleb initially focused on opinion leaders: bloggers, streamers, gaming media, collaborated with eSports organizations (Esl, faceit), and held online eSports competitions. He also knows that without a well-thought-out sales policy, it will simply impossible to get the maximum income from the release of the game. He considered all these nuances out at the very first stage - learning the project.

Thanks to the capacity of Gleb Sluchevsky - an supporter in information technology, the world will see at the end of 2021 another new simulation game in which two users will play in a action game.

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on Jun 07, 21