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There is an absence of analysis into on-line friendships and video gaming activities of scholars with autism spectrum disorder (ASD). In this text we describe how friendships of scholars with ASD were developed in a web-based multiplayer context using the popular sandbox sport, Minecraft. Multimodal evaluation of the info demonstrated that online multiplayer gaming supported students’ use of speech to have interaction in conversations about their friendships, and to share gaming experiences with their offline and on-line friends. 360 degrees all the way around enabled college students to visually collect details about their friends’ online standing and actions, and to have interaction within the inventive and adventurous use of digital images and materials representations with associates. Regardless of the advantages for friendships, college students with ASD experienced difficulties in friendships in multimodal ways. Notably, students engaged in verbal disagreements about video gaming discourses, sought out activities related to the themes of death and damage utilizing written text, and tended to dominate shared creations of digital pictures and their illustration. The findings have implications to raised help the friendships of scholars by inclusive literacy practices online.