Skip to main contentdfsdf

Home/ peacechild57's Library/ Notes/ Who Invented Digital Reality Expertise?

Who Invented Digital Reality Expertise?

from web site

BEST MINECRAFT SERVERS

The Oculus Rift in use during E3 in Los Angeles, Calif. in June 2013.


© GUS RUELAS/Reuters/Corbis


Virtual actuality (VR) has not only been the stuff of science fiction novels and movies for decades, however it is also been an precise factor -- sort of. The first VR headsets were produced in the 1960s. At the time, the technology took up a whole lot of room and cost large amounts of cash. In the late 1980s to nineteen nineties, VR became accessible to common public in arcades and different amusement venues through heavy headsets and controllers used to play reasonably simple games -- such as swinging a pretend sword at virtual foes, with as a lot accuracy as the period's computing techniques may muster. The top monitoring was slow, the field of imaginative and prescient was slender and the graphics had been low-resolution by trendy requirements. The expertise typically induced complications and movement sickness, and it wasn't all that immersive. Still, it was a step forward in gaming and was sure to get higher, but it did not catch on at the time and the business fizzled. The necessary know-how simply wasn't out but to make it compelling to the masses.


Excessive-finish VR headsets with better decision and response time have been developed since then, however they've remained prohibitively costly for the house user and nonetheless tend to inhabit places like government and company research and coaching amenities. The army, automotive business, space program and medical fields, to call a few, all use VR in a technique or another, out of the view of the overall populace. It's the primary of a number of headsets poised to deliver life like VR into the realm of risk for the typical user.


You'll anticipate such a marvel to come from a recognized electronics manufacturer, however Oculus Rift had a humbler beginning. Palmer Luckey, a teenage gaming and electronics enthusiast with a ardour for VR, started amassing old headsets and tinkering to try to create one thing that might work with trendy video games. Ultimately he realized there was nothing viable in existence, and he'd need to make his own gadget from scratch.


Combating Simulator Sickness


Critiques, Availability and Possibilities


Opening the Rift


Luckey started working on what would grow to be the Oculus Rift while he was in college learning journalism. He created the prototype in 2012, when he was solely 19 years previous. He had an idea to do a Kickstarter marketing campaign to fund the creation of VR headset kits for perhaps just a few dozen devoted VR hobbyists, and he was communicating with tons of people on-line about it, including John Carmack, the sport developer well-known for creating "Doom" and "Quake" and founding father of Id Software. Carmack was engaged on a VR undertaking and requested a prototype. He used the Rift prototype together with his personal firmware to reveal his VR game "Doom 3 BFG" at E3 2012, and that began the hype for the Oculus Rift.


Luckey based the company Oculus VR and enlisted the assistance of a number of trade insiders, including Brendan Iribe and Michael Antonov, cofounders of gaming UI supplier Scaleform. The Kickstarter marketing campaign commenced with a funding purpose of $250,000, a goal it hit inside the first day. By the top, it reached practically 10 times that amount in pledges -- $2,437,429 complete [sources: Kickstarter, Eurogamer]. It has partnered with Valve, Epic Games and Unity, amongst others, to bring excessive-high quality and low-cost VR gaming to fruition.


As of early 2014, the Oculus Rift is currently out in a developer's equipment version with the aim of encouraging the creation of content for the device earlier than an improved consumer model goes to market. The consumer version remains to be within the works, and Facebook introduced it was buying Oculus VR for $2 billion in March 2014.


The gadget is a lightweight digital actuality headset that blocks your view of your surroundings and fully immerses you in a digital world. The Rift allows you to step into a recreation, look round in any route and see the sport setting all around you quite than on a flat screen surrounded by your dwelling room decor. And you see it in 3D. Not fairly the holodeck or the matrix, however a great step in that course.


The Heads of Oculus VR
Oculus VR shortly went from a one-man operation to a multi-million greenback company poised to corner the consumer VR market. As of this writing, it's helmed by the next executives: Palmer Luckey (Founder), Brendan Iribe (Chief Executive Officer), Michael Antonov (Chief Software Architect), John Carmack (Chief Know-how Officer), Laird M. Malamed (Chief Working Officer), Jack McCauley (Vice President Engineering), Nate Mitchell (Vice President Product) and Marshall Cline (Vice President Platform). Co-founder Andrew Scott Reisse was tragically killed in 2013 when struck by a speeding automotive concerned in a police chase.


© Zhang fan/Xinhua Press/Corbis


The Oculus Rift Development Kit version 1.1 consists of the Oculus Rift head set, which vaguely resembles a pair of black ski goggles with a rectangular box covering the entrance finish. The kit also comes with a control field that's completely hooked up to the headset via a 6-foot (1.8-meter) cable, a removable over-the-head strap for added comfort and stability, three pairs of vision lenses of various focal lengths, an HDMI cable, a USB cable, a DVI cable, an HDMI to DVI adapter and a 5-Volt switching US-commonplace energy supply together with worldwide power adapters. All of this comes housed in a tough case. The Oculus Rift dev package goggles weigh lower than a pound -- a mere 369 grams -- and the future consumer mannequin may be even lighter.


The control box is used to hook the headset as much as your computer and carry out primary management capabilities. It contains HDMI, DVI, mini-USB and DC power connection ports, in addition to 5 buttons for controlling distinction, brightness and energy. A blue LED on high reveals you whether or not the machine is on or off.


The Rift incorporates a flat 7-inch (17.8-centimeter) 60Hz LCD show screen with a resolution of 1280 by 800 pixels (round 720p high-def decision). The screen is divided into 640 by 800 pixels per eye, with a 2.5-inch (64-millimeter) fixed distance between lens centers. The user views the screen through two lens cups. There are plans to make the patron model's resolution a minimum of 1080p, and the corporate has already demonstrated two 1080p prototypes (the HD and Crystal Cove fashions). The show inputs embody DVI-D Single Hyperlink, HDMI 1.3+ and USB 2.Zero Full Speed+, all fed to it via the only control field cord.


The system has a customized-built movement and orientation sensor unit with a sampling fee of up to a thousand Hz. The sensor unit includes a gyroscope, an accelerometer and a magnetometer, along with an ARM Cortex-M3 microcontroller. The info from all three sensors is mixed by a course of known as sensor fusion to enable quick and correct tracking of your head orientation and synchronization with what you are viewing. This permits you to turn your head in any route and look around the digital environment in actual-time, nevertheless it would not enable for positional tracking.


A brand new prototype, dubbed Crystal Cove, debuted at CES 2014. It has the next decision 1080p AMOLED (lively matrix natural gentle emitting diode) screen, lower latency, a better refresh price and much decrease picture persistence, meaning that the pictures you see on the screen change as rapidly as you progress rather than persisting on the display lengthy sufficient to cause lots of motion blurring. Crystal Cove may observe position, quite than just orientation, with the assistance of IR LEDs (which appear like little sq. white dots) all around the headset that are monitored by an external camera, supplying you with 6 levels of freedom quite than simply 3. You possibly can lean toward things to get a more in-depth look, or lean to look around corners, whereas with the developer kit you'll be able to turn your head in varied directions to alter the camera view, but you have to use a separate controller to handle all movement toward, away from or around issues. This prototype is reportedly closer to Oculus VR's imaginative and prescient for the buyer version. To make use of the device together with your computer, it should have either an HDMI port or a DVI video-out port. VGA will not be supported.6 or larger


Linux (Ubuntu 12.04 LTS)


2.0+ GHz processor


2 GB RAM


Direct3D 10 or OpenGL three suitable video card


Efficiency must be better on a computer that may handle heavy-obligation gaming. Per the SDK documentation, the Oculus group has found that a MacBook Pro Retina with an Nvidia 650M graphics card will work as a portable VR workstation.


The SDK also includes support for some recreation controllers, including the Xbox 360 wired controller for Home windows, the Logitech F710 Wireless Gamepad for Windows and Mac and the Sony PlayStation DUALSHOCK3 Controller for Mac.


To make use of the headset, you connect your computer to the control field through the USB port and one (however not both) of the video input ports (either HDMI or DVI). Then plug the ability cord into the box and an electrical outlet. When all three necessary cables are related, the display screen will activate. Your laptop will primarily see the Rift as another show, and you can modify the show's settings via your computer's display management panels.


It currently solely works with private computer systems, but help for mobile gadgets is within the works, and gaming systems may be subsequent.


The Oculus SDK is publicly obtainable and open source, meaning that anybody can acquire, use and even modify and distribute the code. There are a number of caveats spelled out of their license settlement, including that any modifications should be shared with Oculus VR, that the software may not be used to interface with different industrial VR headsets that aren't authorized by Oculus VR, and that the code must be distributed in entire, not half. They can even revoke your rights to make use of the SDK when you create an software that causes well being or safety points.


The SDK contains C++ supply code, libraries, headers, firmware, samples, tutorials and documentation, along with the Unreal Development Equipment, Unreal Engine 4 and Unity recreation growth software program.


OculusWorldDemo, which lets you wander via a more complicated Tuscany setting.


SensorBoxTest, which is a 3D rendered box that shows sensor fusion by monitoring and displaying the Rift's rotation.


Builders can entry the Oculus VR Developer Heart to retrieve the newest versions of the SDK elements and for online support. These assets ought to help significantly in developing or porting extra games and other content to the Oculus Rift.


The corporate has also released an Oculus Latency Tester whose hardware and software program are each open source. Its firmware is below the Apache 2.0 License and its schematic, board structure and enclosure are licensed beneath Artistic Commons Attribution 4.0. You can buy the Latency Tester from the Oculus VR site, and you can use, alter or distribute any portion of the tester and its code. Or if you are a tinkerer, you'll be able to construct your individual using the freely obtainable information.


Bodily modification of the Oculus Rift unit itself isn't really useful, nevertheless, since the corporate could not be able to assist the modified gadget. But its supply code is fair sport. Google Glass is a tiny smartphone within the form of eyeglasses with a transparent rectangular see-through display screen over one eye. You possibly can see your actual surroundings at all times, however you can also call up data through voice commands, and it will seem on the display screen, superimposed over what's really in entrance of you. It is extra within the realm of augmented reality than digital reality.


The Oculus Rift, then again, is true virtual actuality. You're fully blocking your view of the true world and seeing a new digital, virtual world in its place. The Rift makes use of stereoscopic 3-D rendering, a excessive-resolution show, a subject of view 110 degrees large and ultra-low latency head monitoring to immerse you in a virtual world that ought to prove to be extra believable than any VR most of us have witnessed earlier than. The110-diploma field of view extends into your peripheral vision space and, in conjunction with the lenses, is meant to help immerse you right into a sport. The low latency signifies that what you see tracks together with your head movements in actual-time quite than being on a delay the place the picture has to catch as much as your eyes.


Once you've acquired the developer's Rift and downloaded the SDK and any firmware updates from the Oculus VR site, it's good to calibrate the machine. This contains measuring and setting your top and your IPD (interpupillary distance, or the gap between your pupils) and working the magnetometer calibration, which involves rotating the headset as instructed. Once your gadget is calibrated, you should use it to check or play no matter video games you discover or create.


""


Followers of "Minecraft" might be happy to know that a VR-adaptation of the game, titled "Minecrift," is available for obtain on the Oculus Rift site.


© Marvin Joseph/The Washington Post by way of Getty Photos


Though at the time of this writing the consumer version of Oculus Rift is not out yet, there are already some games from main builders which were created or ported to work with the machine. These embody:


"Doom 3 BFG Edition" by id Software program - the primary Oculus-ready recreation.


"Eve: Valkyrie" by CCP Games - an unique launch title for Oculus Rift.


"Crew Fortress 2" by Valve - a port that can be performed in VR mode.


"Half Life 2" by Valve - another port that may be played in VR mode.


"Hawken" by Meteor Leisure and Adhesive Games.


These could not all be available to the public in Rift-ready form, but there are non-VR variations of all but "Eve: Valkyrie" within the wild. "Doom three BFG Edition" was given out with the development kits bought by means of the Kickstarter marketing campaign, and "Eve: Valkyrie" has been demonstrated with the newer Rift prototypes and is slated to come out someday in 2014. And there's a spot on the Oculus VR Web site here for builders to share their games, mods, demos, simulations and the like. There are more than one hundred titles out there on the share site already, including "Minecrift," a VR conversion of the popular sport "Minecraft" (a paid copy of "Minecraft" is required for it to work); and "VR Cinema," a simulation of a movie theater inside which you can actually watch movies.


Unfortunately, not simply any 3-D recreation can be performed with the gadget simply yet. As a result of distinctive properties of the Rift, together with its huge field of imaginative and prescient and head-monitoring skills, games and other purposes must be specifically made to work with the device. The principle things that must be built-in are motion tracking and 3-D rendering together with distortion adjustment to produce the stereoscopic pictures (a barely different one for every eye).


As of early 2014, round 50,000 items have been shipped [sources: Edwards, Perton]. With so many within the palms of developers, there are little question many video games in the works. However though the Rift was designed primarily with gaming in mind, that doesn't suggest that is all it will likely be good for. We'd sooner or later don our headsets to watch 360-diploma movies, sit in digital classrooms, view reside entertainment or sporting occasions and transfer by way of simulated environments paired with train equipment for health.


Some increased-end players are already exploring the possibilities of the Rift. The NASA Jet Propulsion Laboratory (JPL) has experimented with an Oculus Rift at the side of an Xbox Kinect 2 to manage a robotic arm -- a potential step towards controlling robots remotely in outer space. The JPL has also used a Rift with a Virtuix Omni treadmill and panoramic images captured by the Curiosity rover to simulate strolling on Mars. A myriad of firms have reportedly already bought the developer kits for their own functions, and there's even been talk of using them for decrease-value military training. The possible functions for a lightweight, inexpensive VR headset are really endless. The time period "simulator sickness" has been coined to describe the headaches, disorientation and nausea generally brought on by digital reality and other simulation strategies. The biggest perpetrator is lag time between the person shifting and the video picture maintaining, which is mostly a hardware drawback. Nonetheless, the Oculus VR team has come up with a Finest Practices Guide for software program builders to assist forestall these problems, in addition to to create pleasurable video games that are nicely suited to VR. The document includes advice on methods to finest handle image rendering, consumer perspective, diploma of stereoscopic 3-D depth, camera movement in relation to head motion, in-sport pace and alter of movement, placement of user interface and objects, audio, person management, visual design and other technical and design concerns.


The guide suggests a couple of baselines for comfort, like a simulated walking velocity of 4.5 toes (1.Four meters) per second, a minimal frame fee of 60 frames per second (fps), an ideal latency of 20 milliseconds or less and virtual placement of static objects no closer than 1.6 feet (50 centimeters) away from the consumer. There are additionally references in the information to particular Oculus VR software features like distortion shaders, predictive tracking and the Oculus head model that developers can use to enhance gamer consolation with out having to reinvent the wheel. The guide additionally advises developers to incorporate optionally available person settings, together with the power to alter velocity, acceleration dimension, subject of view and the impact of collisions, in addition to inclusion of a monoscopic display mode that makes the picture the same for both eyes (which is supposed to lower simulator sickness).


Although it is a hazard when working around in any digital world, partially as a result of disconnect between what your mind is seeing and what your physique is doing, sound design will help lower the likelihood of simulator sickness. The brand new Crystal Cove prototype's significantly diminished movement blurring ought to reduce the potential of movement sickness nonetheless additional. There's even some proof which you can just get used to VR and never get as sick as your expertise with it increases.


The Oculus VR workforce claims that viewing by the Rift may be a bit of higher than staring at a normal flat screen relating to eyestrain, since it makes your eyes focus in the gap, which is their pure resting place.


© ROBYN BECK/AFP/Getty Images


Early impressions of the developer mannequin have been largely optimistic. Many people assume the Rift is incredibly cool, together with one early adopter's 90-year-previous grandmother [source: Kooser]. It has been referred to as a sport changer for, nicely, gaming.


There have been the expected complaints about nausea and dizziness, and a few concern about utilizing glasses with the Rift. You can truly use the headset with most eyeglasses, depending upon their measurement and form. To accommodate glasses, you alter the space of the lenses to your face by turning two screws on either aspect of the headset -- the nearer the better so that you're getting the maximum area of view. Utilizing it with glasses is not beneficial, nonetheless, as a result of the risk of scratching your eyeglass lenses and the certainty of reducing your area of view. They do recommend swapping out the Rift's lenses to see if any of them will work for you without glasses. The longest set (A) was made for individuals with 20/20 or farsighted vision, the mid-size set (B) was made for individuals with average nearsightedness and the shortest set (C) was made for individuals with extra severe nearsightedness. The Oculus crew is planning to make the patron model somewhat more eyeglasses-pleasant. Each iterations of the gadget obtained Best of CES accolades in 2013 and 2014 respectively.


As of early 2014, you may purchase the developer version immediately from the Oculus VR site for $300, however the discharge date and worth point for the patron model have yet to be formally announced. However with so many dev kits and even better prototypes out there, hopefully -- particularly with the financial backing of Fb -- the wait won't be long for VR enjoyable in our residing rooms. It isn't like I have never skilled digital actuality. I've executed my fair share of simulator rides, and tried the headset arcade games once or twice, but I remember it being costly, extremely low decision, imprecise and never all that immersive.


As it at all times does, expertise has improved by leaps and bounds, graphics have gotten higher, and now with the Oculus Rift, it feels like extra enjoyable and believable VR is inside our grasp. https://best-minecraft-servers.xyz/ 's still not the holodeck, however I can not wait to check out the 1080p client model at any time when it turns into out there.


And I'd just break down and get the developer model within the near future. I am, after all, a developer (though I haven't but delved into recreation growth). Or I may simply build stuff in "Minecraft" like I do now in regular 2-D "Minecraft." Constructing random castles, shearing sheep and taming ocelots and wolves could also be much more satisfying in 3-D VR. Although operating face first right into a creeper in an immersive actuality could be the stuff of nightmares.


Related Hyperlinks


How Virtual Actuality Works


Who invented digital reality expertise?


Who popularized the term "virtual reality'?


Sources


Antonov, Michael, Nate Mitchell, Andrew Reisse, Lee Cooper, Steve LaValle, and Max Katsev. "Oculus VR - SDK Overview - SDK Version 0.2.5." Oculus VR. Oct. 9, 2013. (Feb. 9, 2014) http://static.oculusvr.com/sdk-downloads/paperwork/Oculus_SDK_Overview.pdf


Burke, Steve. "The Historical past of Virtual Reality & the longer term: Rift, Omni, Stem, Castar." Gamers Nexus. Oct. 20, 2013. (Feb. 16, 2014) http://www.gamersnexus.internet/guides/1208-history-of-virtual-reality-and-future


Butts, Steve. "Heads-On with the Oculus Rift." IGN. Feb. 6, 2014. (Feb. 11, 2014) http://www.ign.com/articles/2014/02/06/heads-on-with-the-oculus-rift


Campbell, Colin. "Oculus CEO will get sick from VR, however says he's found the remedy." Polygon. Oct. 17, 2013. (Feb. 15, 2014) http://www.polygon.com/2013/10/17/4850272/oculus-ceo-will get-sick-from-vr-but-says-hes-found-the-treatment


Ceurstemont, Sandrine. "Optical illusions show you how to explore a virtual world on foot." New Scientist. June 22, 2013, Quantity 218, Concern 2922, Web page 22. (Feb. 17, 2014)


Chacos, Brad. "Eyes-on: Oculus Rift VR headset ramps up the decision." June 12, 2013. (Feb. 15, 2014) http://www.pcworld.com/article/2041464/eyes-on-oculus-rift-vr-headset-ramps-up-the-decision.html


Chalk, Andy. "John Carmack Becomes Oculus VR CTO - Updated." Escapist. Aug. 7, 2013. (Feb. 15, 2014) http://www.escapistmagazine.com/news/view/126644-John-Carmack-Turns into-Oculus-VR-CTO-Up to date


Davis, Ian. "Oculus Finds A Repair For 'Simulation Sickness.'" Escapist. Oct. 18, 2013. (Feb. 15, 2014) http://www.escapistmagazine.com/news/view/128815-Oculus-Finds-A-Fix-For-Simulation-Sickness


Dingman, Hayden. "EVE: Valkyrie's awe-inspiring VR space combat named Oculus Rift launch exclusive." Computer World. Feb. 5, 2014. (Feb. 11, 2014) http://www.pcworld.com/article/2094725/eve-valkyries-awe-inspiring-vr-house-combat-named-oculus-rift-launch-unique.html


Dingman, Hayden. "Eyes-on with Oculus Rift's 'Crystal Cove' VR prototype and first launch game." Laptop World. Feb. 13, 2014. (Feb. 15, 2014) http://www.pcworld.com/article/2096386/eyes-on-with-oculus-rifts-crystal-cove-vr-prototype-and-first-launch-recreation.html


Edwards, Jim. "Mere Words Can't Do Justice To How Awesome The new Oculus Rift Headset Is - And I don't Even Like Video Video games." Enterprise Insider. Jan. 9, 2014. (Feb. 16, 2014) http://www.businessinsider.com/oculus-rift-crystal-cove-2014-1


Eve: Valkyrie. (Feb. 17, 2014) http://evevalkyrie.com/


Firth, Niall. "Jaron Lanier." New Scientist. June 22, 2013, Quantity 218, Challenge 2922, Web page 21. (Feb. 17, 2014)


Graham, Jefferson. "Palmer Luckey's digital reality headset turns heads." USA In the present day. Jan. 22, 2014. (Feb. 17, 2014) http://www.usatoday.com/story/tech/columnist/talkingtech/2014/01/22/meet-oculus-rift-founder-palmer-luckey/4740631/


Grey, Scott. "The Neurotechnology Revolution Has Arrived." Futurist. September/October 2013, Quantity 47, Concern 5, Pages 6-7. (Feb. 17, 2014)


Griffin, Ben. "The most effective wearable tech coming in 2014: Google Glass, Oculus rift, extra." Digital Spy. Jan. 22, 2014. (Feb. 17, 2014) http://www.digitalspy.com/tech/information/a545509/the-finest-wearable-tech-coming-in-2014-google-glass-oculus-rift-extra.html


Heaven, Douglas. "Mind-bending video games let you reside your dreams." New Scientist. June 22, 2013, Quantity 218, Situation 2922, Page 20. (Feb. 17, 2014)


Hollister, Sean. "Virtual actuality test: why controllers haven't caught as much as the Oculus Rift." Verge. Dec. 23, 2013. (Feb. 11, 2014) http://www.theverge.com/2013/12/23/5238118/digital-actuality-check-oculus-rift-hardware-ecosystem


iFixit. "Oculus Rift Teardown." (Feb. 15, 2014) http://www.ifixit.com/Teardown/Oculus+Rift+Teardown/13682


Insinna, Valerie. "Companies Offer Cheaper Simulation Instruments to Navy." National Defense. Feb. 2013, Quantity 97, Situation 711, Page 12. (Feb. 17, 2014)


Katz, Leslie. "Oculus VR co-founder, 33, killed by speeding car." CNET. June 1, 2013. (Feb. 16, 2014) http://news.cnet.com/8301-10797_3-57587189-235/oculus-vr-co-founder-33-killed-by-dashing-automobile/


Kickstarter. "Oculus Rift: Step Into the sport." (Feb. 11, 2014) https://www.kickstarter.com/tasks/1523379957/oculus-rift-step-into-the-sport


Kolasinski, Eugenia M. "Technical Report 1027 - Simulator Sickness in Digital Environments." U.S. Military Analysis Institute. May 1995. (Feb. 15, 2014) http://www.dtic.mil/get-tr-doc/pdf?Advert=ADA295861


Kooser, Amanda. "90-yr-outdated grandma rocks an Oculus Rift VR headset." CNET. April 16, 2013. (Feb. 16, 2014) http://news.cnet.com/8301-17938_105-57579846-1/90-yr-previous-grandma-rocks-an-oculus-rift-vr-headset/


Lee, Nicole. "NASA JPL takes a VR tour of Mars with Oculus Rift and Virtuix Omni (video)." Engadget. Aug. 5, 2013. (Feb. 17, 2014) http://www.engadget.com/2013/08/05/nasa-jpl-oculus-rift-virtuix-omni/


Lee, Nicole. "NASA's JPL maneuvers a robotic arm with Oculus Rift and Kinect 2, points to more immersive house missions." Engadget. Dec. 23, 2013. (Feb. 16, 2014) http://www.engadget.com/2013/12/23/nasa-jpl-management-robotic-arm-kinect-2/


MacManus, Christopher. "Gamers go ga-ga over Oculus Rift digital-reality headset." CNET. Aug. 3, 2012. (Feb. 16, 2014) http://news.cnet.com/8301-17938_105-57486608-1/avid gamers-go-ga-ga-over-oculus-rift-digital-actuality-headset/


Martin, Tim. "The Oculus Rift: digital actuality is now not a joke." Telegraph. Dec. 28, 2013. (Feb. 11, 2014) http://www.telegraph.co.uk/know-how/10540341/The-Oculus-Rift-digital-actuality-is-no-longer-a-joke.html


McFerran, Damien. "Reality Crumbles: No matter Happened to VR?" Eurogamer. April 12, 2012. (Feb. 17, 2014) http://www.eurogamer.net/articles/2012-04-12-reality-crumbles-whatever-happened-to-vr


MTBS3D.com. "Oculus 'Rift': An open-source HMD for Kickstarter." Discussion board posts. April 15-20, 2012. (Feb. 17, 2014) http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=14777


Nemati, Cyrus. "Digital Actuality Is Prepared for Prime Time." Slate. Dec. 20, 2013. (Feb. 11, 2014) http://www.slate.com/articles/technology/future_tense/2013/12/oculus_rift_evaluate_the_digital_reality_headset_will_change_the whole lot.html


New Scientist. "Kickstarting a digital revolution." June 22, 2013, Volume 218, Situation 2922, Page 3. (Feb. 17, 2014)


New Scientist. "Simulated Areas." June 22, 2013, Volume 218, Situation 2922, Web page 21. (Feb. 17, 2014)


Oculus VR. "About Oculus VR." (Feb. 16, 2014) http://www.oculusvr.com/firm/


Oculus VR. "EVE: Valkyrie, Open Source Hardware, and one of the best Practices Information." Feb. 5, 2014. (Feb. 11, 2014) http://www.oculusvr.com/weblog/eve-valkyrie-open-source-hardware-and-the-best-practices-guide/


Oculus VR. "Increasing the Workforce, Meet us at Gamescom, Unite, PAX." Aug. 16, 2012. (Feb. 16, 2014) http://www.oculusvr.com/weblog/increasing-the-workforce-meet-us-at-gamescom-unite-pax/


Oculus VR. "Knowledge Base - FAQs." (Feb. 12, 2014) https://assist.oculusvr.com/boards


Oculus VR. "Meet the Team." (Feb. 16, 2014) http://www.oculusvr.com/firm/folks/


Oculus VR. "Oculus-Ready Games." (Feb. 12, 2014) http://www.oculusvr.com/blog/category/common/oculus-prepared-games/


Oculus VR. "Oculus Rift." (Feb. 9, 2014) http://www.oculusvr.com/rift/


Oculus VR. "Oculus Rift Improvement Package Version 1.1." (Feb. 9, 2014) http://static.oculusvr.com/sdk-downloads/documents/Oculus_Rift_Improvement_Equipment_Instruction_Handbook.pdf


Oculus VR. "SDK Software License." (Feb. 15, 2014) https://developer.oculusvr.com/license


Oculus VR. "Share." (Feb. 11, 2014) https://share.oculusvr.com/


Oculus VR. "Transport Update, Alternative Rewards, VR Meet Ups, and Half Life 2 in VR!" Might 17, 2013. (Feb. 12, 2014) http://www.oculusvr.com/weblog/delivery-update-substitute-rewards-vr-meet-ups-and-half-life-2-in-vr/


Oculus VR. "Staff Fortress 2 in the Oculus Rift." March 18, 2013. (Feb. 12, 2014) http://www.oculusvr.com/blog/crew-fortress-2-in-the-oculus-rift/


Oculus VR. "Replace on Developer Package Know-how, Delivery Particulars." Nov. 28, 2012. (Feb. 16, 2014) http://www.oculusvr.com/blog/replace-on-developer-kit-expertise-shipping-details/


OLED-Show. "AMOLED." (Feb. 17, 2014) http://news.oled-show.internet/amoled/


Pc World. "Oculus Rift headset: Alternately thrilling and nauseating." Nov. 6, 2013. (Feb. 15, 2014) http://www.pcworld.com/video/29402/oculus-rift-headset-alternately-thrilling-and-nauseating.html


Perton, Marc. "The Oculus Rift 'Crystal Cove' prototype is 2014's Better of CES winner." Engadget. Jan. 9, 2014. (Feb. 17, 2014) http://www.engadget.com/2014/01/09/the-oculus-rift-crystal-cove-prototype-is-2014s-finest-of-c/


Purchese, Robert. "Completely happy Go Luckey: Meet the 20-12 months-outdated Creator of Oculus rift." Eurogamer. July 11, 2013. (Feb. 17, 2014) http://www.eurogamer.net/articles/2013-07-11-completely happy-go-luckey-meet-the-20-year-previous-creator-of-oculus-rift


Purchese, Robert. "Oculus co-founder killed as innocent bystander during police car chase." Eurogamer. June 3, 2013. (Feb. 17, 2014) http://www.eurogamer.web/articles/2013-06-03-oculus-co-founder-killed-as-innocent-bystander-during-police-automotive-chase


Ries, Brian. "Sport On." Newsweek World. April 26, 2013, Quantity 161, Subject 16. (Feb. 17, 2014)


Robertson, Adi. "All Jacked In and Nothing to Play: Chasing the proper VR Sport." Verge. Dec. 23, 2013. (Feb. 11, 2014) http://www.theverge.com/2013/12/23/5237452/chasing-the-perfect-oculus-rift-vr-recreation


Rosenberg, Adam. "Eve: Valkyrie Can be an Oculus Rift Unique." Digital Developments. Feb. 6, 2014. (Feb. 11, 2014) http://www.digitaltrends.com/gaming/eve-valkyrie-will-oculus-rift-unique/


Rougeau, Michael, and Matt Hawkins. "Hands on: Oculus Rift evaluation." Techradar. Jan. 8, 2014. (Feb. 11, 2014) http://www.techradar.com/critiques/gaming/gaming-equipment/oculus-rift-crystal-cove-1123963/evaluation


Senior, Tom. "State of Play 2013: The return of virtual actuality." Edge. Dec. 19, 2013. (Feb. 11, 2014) http://www.edge-on-line.com/features/state-of-play-2013-the-return-of-digital-reality/


Takahashi, Dean. "Oculus VR's Brendan Iribe on the most recent virtual actuality prototype (interview)." VentureBeat. Jan. 14, 2014. (Feb. 15, 2014) http://venturebeat.com/2014/01/14/oculus-vrs-brendan-iribe-on-the-virtual-actuality-prototype-interview/


Velazco, Chris. "Oculus VR Raises $seventy five Million To help Carry Digital Reality Goggles To The Plenty." Techcrunch. Dec. 12, 2013. (Feb. 16, 2014) http://techcrunch.com/2013/12/12/oculus-vr-raises-75-million-to-help-carry-virtual-reality-goggles-to-the-masses/


Warr, Philippa. "EVE Valkyrie: Turning CCP's gaming Pinocchio into an actual boy." Wired. Dec. 24, 2013. (Feb. 11, 2014) http://www.wired.co.uk/news/archive/2013-12/24/eve-valkyrie


Welsh, Oli. "John Carmack and the Virtual Actuality Dream." Eurogamer. June 7, 2012. (Feb. 17, 2014) http://www.eurogamer.internet/articles/2012-06-07-john-carmack-and-the-virtual-actuality-dream


Yao, Richard, Tom Heath, Aaron Davies, Tom Forsyth, Nate Mitchell, and Perry Hoberman. "Oculus VR Greatest Practices Guide - v0.007." Oculus VR. Jan. 16, 2014. (Feb. 9, 2014) http://static.oculusvr.com/sdk-downloads/documents/OculusBestPractices.pdf

peacechild57

Saved by peacechild57

on Jul 06, 22