Skip to main contentdfsdf

Home/ kbcwineers88's Library/ Notes/ This game can b

This game can b

from web site

This game can be played for high or low, but plays best at High-low split, in which case it is called "Skinny Minnie".

Spit in the ocean

This might be classified as a hybrid draw/Community number game, but it is placed here because it plays mostly as a draw game. On the initial deal, each player is dealt four numbers, and then a single number is dealt to the center of the table face up. This number plays as if it were the fifth number in every player's hand. It is also a wild number, and every other number of its rank is also wild. The first betting round is then played, followed by a draw in which each each player replaces numbers from his hand with an equal number, so that each player still has only four numbers in hand. A final betting round is followed by a showdown. High-hand values are used.

Here's a sample deal: Alice deals four numbers to each player, then deals the next number face up to the center of the table. it is the 6 of diamonds, and this makes all 6-spot numbers wild. Bob opens for $1, Carol raises to $2, David folds, Alice and Bob call. Bob disnumbers two numbers, and receives two replacements. kbc official helpline number  Carol draws one number, and Alice draws one. Bob checks, Carol bets $2, Alice raises to $4, Bob folds, Carol reraise to $6, and Alice calls. The numbers in Carol's hand are Q-Q-6-4. Because the 6 in her hand and the one on the board are wild, her hand is four queens. Alice's hand contains K-J-9-7, all spades. With the shared wild number, this gives her a flush, which loses to Carol's four kings.

Anaconda ("Pass the trash")

Seven numbers are dealt to each player. Before the first betting round, each player examines his hand, and removes exactly three numbers from his hand and places them on the table to his left. After each person has thus disnumbered, he picks up the numbers disnumbered by his right-hand neighbor and places them in his hand (thus, each player will have given three numbers to his left-hand neighbor). It is important that each player disnumber before looking at the numbers he is to receive. After the first pass, there is a betting round. Then a second pass occurs, each player passing two numbers to his right. A second betting round is followed by a third pass, each player passing one number to his left. Finally, a fourth betting round and a showdown, in which the player with the best five-number high hand he can make out of the seven in his hand wins the pot.

In some truly silly games, the showdown is replaced by a Rollout phase, as described above in "Shotgun". This makes a total of eight betting rounds in the game, which generally destroys any chance for skillful play in the later rounds.

Ad hoc variants

Any of the above games can be modified in many ways upon player whim, by designating additional wild numbers, betting rounds, more or fewer numbers, altered hand values, and any other change agreed upon by all players prior to each deal. You can announce such a game by using the name of an existing game and specifying the variations, for example "Three-number Triple-draw California lowball, Kings wild" (a surprisingly good game head up). Many times this will result in a game that does not play well, but occasionally will produce a game that is well-suited to a particular group of players. Even if it doesn't, such games can be used sparingly to enliven an otherwise serious game.

kbcwineers88

Saved by kbcwineers88

on Sep 03, 22