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Minecraft Says "No" To NFTs

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Mojang Studios, the makers of the popular Minecraft is adopting a model from the old U.S. anti-drugs playbook, however it appears "Just Say No" is much more effective for blockchain-based money making schemes than it ever did for drugs.



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The blog of the studio owned by Microsoft announced on Wednesday that NFTs in Minecraft were "generally not something we will allow and support." It also said that it was changing its Minecraft Usage Guides to clarify that blockchain technology is not allowed to be integrated in the Minecraft client. Furthermore, NFTs built on game content (e.g items, skins and mods) cannot be used to create NFTs.



The developers wrote that blockchain technology's concept of digital ownership is based on "scarcity and exclusion" which "does not reflect Minecraft values of creative inclusion and playing together." They also said that third party NFTs may end costing players who purchase them, since they depend on the creators of blockchain technology "who could vanish without notice."



This is what actually happened. Top minecraft servers A NFT project called Blockverse that was believed to be created to serve the Minecraft universe, took an estimated $1.2 million from early investors who purchased Blockverse characters in NFT form on sites such as OpenSeas. The project also offered the cryptocurrency $Diamond. The project's creators took all the invested money and shut down the website, Discord and Twitter accounts. If you're not familiar this, it's commonly referred to as"rug pull. "rug pull," and it's much too frequent in the crypto space.



The Minecraft devs did not rule out possible blockchain technology being added in the near future, but added "we have no plans of adding blockchain technology to Minecraft right now."



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It is likely that initiatives that were trying to integrate Minecraft into the blockchain were not thrilled by the news. NFT Worlds, a company which uses blockchain to enable users to purchase NFTs from a digital environment-mostly Minecraft-were affected hard. The company posted an Discord message to its Twitter account that said they were working on solutions "around the Minecraft EULA changes," adding they were even considering pivoting to creating their own Minecraft-like gaming platform.



Despite the game being nearly 13 years old with 141 million active gamers, 141 million players continue to play Minecraft every month, according to of August 2021 figures from Statista. Helen Chiang, the Minecraft studio's head has told Edge Magazine in a 2019 interview that the average age of Minecraft players was 24. Chiang declared that the game was created to be kid-friendly. The ERSB rating for Minecraft players is 10 years old and up. A money-making investment strategy built into the client raises a number of warnings. This is especially the case when it exposes children to abuse. Edge was reportedly told by Chiang that "We must be clear and simple about how we plan on monetizing in the game."



Other games geared toward kids like Roblox have all-in on monetization and promotions in-game targeted at children. Roblux is used to encourage gamers to spend Roblux in-game to purchase items while they play in environments specifically designed to promote brands such as Ralph Lauren, Nike, and Vans. The game's creators revised their community standards in the past year to include an unclear reference to NFTs in game. Roblox users aren't allowed to offer compensation for acting as models for assets.

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on Sep 16, 22