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Squall06's List: 2.4 Misinformation debate

    • But now fears of a decline in literacy have become more prominent,
    • here is the fear that this ‘new language’ may replace Standard English and young people will become unable to use our language ‘properly

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    • Children are more prone to commit errors because they have read less, and prefer to play games, or watch TV, etc. Much of their time is influenced by what is going on in their environment. So we have to be watchful that they not look stupid because they cannot spell simple common words. Texting has come along with a flourish, making a big impact among them. This habit forming menace can influence kids to spell incorrectly or get confused about the correct usage.
    • they can help good or bad spellers become worse.
    • Examiners have given warning that pupils are increasingly using text message language in GCSEs, the first official acknowledgment that mobile phone shorthand is undermining standard English.
    • A report published by the Assessment and Qualifications Alliance, the largest exam board in the country, has disclosed that this year's GCSE English scripts were peppered with the abbreviated words which have become second nature to many youngsters.

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    • Pupils are to be banned from taking study leave before their GCSEs because ministers fear that they are spending their revision time playing video games.
    • "Study leave must not become 'video-game leave'. At this crucial time in a young person's life, it is more important that they achieve the highest GCSE grade they can, not the highest score on a games console."
    • negative side effect is beginning to take hold in our classrooms. Cyber slang is suspected of damaging students’ writing acumen.
    • I’m a little worried about where we are in America with literacy levels dropping

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    • Yik Yak, which allows for anonymous messaging, offer online bullies new tools.
    • According to EducationNews.org, the app has been blocked at 85 percent of high schools across the country. A

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    • ur skills in critical thinking and analysis have declined
    • Reading for pleasure, which has declined among young people in recent decades, enhances thinking and engages the imagination in a way that visual media such as video games and television do not,

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    • watching TV can lead to less interaction between parents and children, with a detrimental impact on literacy and language skills.
    • he results demonstrated that who mothers co-read books communicated significantly more with their children than mothers watching TV. The amount of communication involved in reading was not significantly higher than playing with toys. However, the quality of maternal responsiveness was higher in books than toys.

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    • As teenagers’ scores on standardized reading tests have declined or stagnated, some argue that the hours spent prowling the Internet are the enemy of reading — diminishing literacy, wrecking attention spans and destroying a precious common culture that exists only through the reading of books.
    • At least since the invention of television, critics have warned that electronic media would destroy reading

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    • Does   playing video games affect the literacy levels of young people?  The   answer is yes; however, some feel that video games have a negative impact on   literacy
    • TV and   video games offer instant rewards” while “reading … offers delayed   gratification because it takes four to five years to master the skills”,   therefore the more young people “turn to TV and video games, the dimmer   their prospects of reading improvement”

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    • Baroness Susan Greenfield, former Director of the Royal Institution, claim that video games negatively “rewire” our brains, infantilising us, depriving us of our very identities and even instigating the financial crisis.
    • They found that after 4 months, boys who had received the games had lower reading and writing scores than expected, failing to improve to the same degree as their console-less peers. They also faced more academic problems at school.

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    • However, numerous studies show that video games, especially ones with violent content, adversely affect a teen's aggressive behavior.
    • Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted that their parents do not impose a time limit on the number of hours they are allowed to play video games. The study also showed that most parents are unaware of the content or the Entertainment Software Rating Board (ESRB) rating (see below) of the video games their children play.

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    • A False Sense of Connection
    • social media sites can make it more difficult for us to distinguish between the meaningful relationships we foster in the real world, and the numerous casual relationships formed through social media.

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