clazzclown48
Member since Feb 2, 2015
Sep 12, 2015
www.tagged.com
Nikki A, 30 West Columbia, SC
Apr 6, 2015
www.worldofleveldesign.com
If you ever wanted to take your skill further into game development and game design, you will need to begin exploring the world of game engines. Game engines will provide you with the framework that game designers use to create games.
Apr 6, 2015
www.adigitaldreamer.com
Don't be surprised if you visit a video game development team and find the texture artist just standing and staring at the wall. The wall is a very important element in video game environment and the video game texture designer has to know exactly what different walls and materials look like in all kinds of light. Remember, the texture on a wall, a vehicle, or even on a creature's scaly skin is one of the elements that makes a difference between a really three-dimensional video game and just another kiddie cartoon.
Apr 6, 2015
demosthenes.info
When we create our animation, we have the ability to control how many frames appear between each keyframe, or (alternatively) how much time elapses between each keyframe. As a general rule, the more time/frames between keyframes, the smoother and slower the resulting animation will appear; fewer frames tend to result in choppy, staccato animation.
Apr 6, 2015
www.animationcareerreview.com
Character rigging is a very tedious process. It requires creativity, precision, and an eye for detail. As such, character riggers are responsible for using computer programs to form skeletons by creating a series of bones that deform and animate specific parts of the character. Character riggers may also help develop tools for animation production processes, collaborate with modelers and animators, and develop new techniques to solve character production challenges. Character riggers work in animation studios, for game design companies, web design firms, computer software companies, and more.
Apr 6, 2015
www.visualexpert.com
Vision is clearest when an object is in the direct line of sight. The image then forms on the fovea, the retina's area of highest resolution. As images fall farther in the periphery of the visual field, they form on areas of lower photoreceptor density and are less visible.
Mar 31, 2015
www.cgw.com
It began in 1963 when an MIT graduate student named Ivan Sutherland created the first true computer animation program
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