A tutorial on the basics of Twine. This uses CSS rather than enchant macros for formatting (which is probably a better strategy in the long run, especially for larger games, but a little harder for people to learn initially if they don't already know CSS). The course is built in Rise with an overview of the features.
This guide is to Twine uses the Sugarcube format, which allows more control via CSS and Javascript, rather than Harlowe, which allows easier internal customization but isn't as easy to implement with CSS and Javascript.
When installing Twine on a Mac, you may get a warning about it being an "unidentified developer." This is just Apple trying to restrict you from leaving their walled garden and using an open source program where they can't make any money. Follow these directions to change the security settings and install the program.
Matt Pierce shows how to create an interactive video with custom feedback. Matt notes this is challenging to troubleshoot and needs to be planned in advance, but this is an interesting possibility.
Want to let people choose their own breakout rooms in Zoom? Check out this solution. This would probably work best with an audience with at least some prior experience with Zoom (so they don't do anything as co-hosts accidentally), but it wouldn't take too much training to give people enough skill to manage it.
Storyline doesn't have built-in dropdown menus. This jquery example (with sample files) shows a method for creating them without using a bunch of layers and triggers
Use Google Forms to create a branching quiz. This could be used for a branching scenario as well. You can add images in Google Forms, so you could add some visual interest as well. A tool called Flubaroo can be used for scoring.
When Captivate publishes HTML5, it doesn't work in Firefox. Captivate exports only MP3 audio, and Firefox only plays OGGs. This post provides some tweaks for the Javascript to get rid of the error message and look for OGG versions of the file when needed. You have to create both versions of the audio files.
Lieve explains how she used shared actions to create a game. She also details how she labels and groups everything. The labeling system would be usable for many other situations when you have a plethora of objects on a single slide.
Create a slider with rollovers and advanced actions in Cp8, similar to the Storyline 2 slider. Also includes the failed first attempt and explains why it didn't quite work as desired. Purchasing the Infosemantics slider component widget would be faster, but it's nice to see how it would be possible.
Nicole Legault explains how she built a branching scenario in Storyline 2 in about 6 hours. She explains her process for building and saving time, along with details on creating a progress meter and where she found images.
Notes on how to comment out the requirement for a country for Moodle sign-ups. It's dumb that Moodle doesn't have the ability to customize the country field by default, but this workaround did what I needed it to.