Christy Tucker
Member since Jan 15, 2007
<<Return to all| Page 1 of 35 results for "#interactivity"
Jul 31, 2023
scena.ai
Interesting concept for creating interactive video based on text prompts. I wonder if you could use this for creating conversation simulations for training like branching scenarios.
Feb 18, 2016
elearningart.com
Lots of gems from Jane Bozarth here about elearning, instructional design, meaningful interactivity and engagement, social learning, PLNs, and more. This is a very quotable interview.
To “get” from a PLN you need to “give.”
I think that we are getting the idea of more interactivity, of more engaging real stuff, not just making it spin and zoom and move. And I think the authoring tools that have made that easier have certainly helped people understand that learners need to actually get their hands on the content in some way.

You do not blame the hammer because the house fell down. It’s the person using the tool. It’s really about effective design. You can do fabulous stuff with PowerPoint. You can do dreadful stuff with PowerPoint. You can do dreadful stuff no matter the tool.

In PowerPoint you can actually build nice little branching scenarios and reveals. You can make choices. You can do interactivity. There’s a lot of stuff that I think people just don’t take the time to learn.

Feb 2, 2015
www.zaption.com
Add questions to videos so you can make them interactive and check for understanding or encourage reflection
Dec 20, 2013
info.shiftelearning.com
Definitions of 4 levels of interactivity for e-learning. This doesn't explain when you'd use each type, but it might help describe the differences when working with a client.
Mar 27, 2013
try.storyimpacts.com
Examples of different types of interactive stories from Vignettes Learning. Free registration required.
Jan 17, 2011
blog.efrontlearning.net
Great collection of open source e-learning projects and tools, including multimedia development, screen recording, Android app development, an LMS, and more. (Technically, some of these are Free, not Open Source, but still a valuable list.)
Oct 13, 2009
www.suddenlysmart.com
More than just "click next": concrete ideas for more effective interactivity. Examples provided for intrinsic feedback, delayed feedback, case studies, branching scenarios, motivation.
Aug 16, 2009
www.courselab.com
Free tool for course authoring. Screen captures and PowerPoint imports are paid extras, but the basic tool is free. Might be nice for creating portfolio samples if you don't have access to Captivate or Articulate.
May 29, 2009
electronicportfolios.org
Tools categorized by individual or institutional, ranked by interactivity and the amount of personal expression possible
May 29, 2009
May 28, 2009
www.curriculumbits.com
Interactive animated multiple choice quizzes and simple games for 11-16 year olds in multiple subjects.
Jan 6, 2009
www.articulate.com
Showing how you can create interactive e-learning even if PowerPoint is your only available tool, with a demo of a frog dissection created in PowerPoint.
Nov 16, 2008
aquaculturepda.edublogs.org
Ideas for making synchronous whiteboard sessions more interactive with labeling activities, wordsearch games, "wordstorms", partner activities, and polls/quizzes.
Apr 17, 2008
www.edutopia.org
Using VoiceThread as an asynchronous multimedia discussion with sixth graders with great results and conversations from students.
In his inaugural attempt using the application, Ferriter posted VoiceThreads about a variety of topics online, encouraging students to comment on them voluntarily on their own time. He got dozens -- even hundreds -- of comments on each. It was a revelation. "I can basically extend my classroom," he says.
Ferriter says more students participate more actively in digital discussions than in the classroom. "You don't have to be the loud one or the popular one," he points out. When he asked his students about their online involvement, he said they cited the sense of safety: "They can think about their comments beforehand." They also liked the fact that any VoiceThread has multiple conversations going on at once. "In a classroom conversation, there's generally one strand of conversation going at any one time, and if you're bored by that particular strand, you're completely disengaged," says Ferriter.
Ferriter says more students participate more actively in digital discussions than in the classroom. "You don't have to be the loud one or the popular one," he points out. When he asked his students about their online involvement, he said they cited the sense of safety: "They can think about their comments beforehand."
Mar 28, 2008
www.cisco.com
Overview of research on how multimedia can improve learning. Includes principles from Mayer, Moreno, & Clark's research on cognitive overload. Also debunks the numbers often associate with Dale's Cone of Experience
Mar 28, 2008
www.eschoolnews.com
Research on how effective use of multimedia can improve learning outcomes. Based on research by Mayer, Moreno, Clark, & others. Much of this is in e-Learning and the Science of Instruction, but some of these principles, especially on interactivity, aren't included in that book. (Quotes from page 4)
Direct Manipulation Principle: As the complexity of the materials increases, the impact of direct manipulation (animation, pacing) of the learning materials on the transfer of knowledge also increases.
However, when the average student is engaged in higher-order thinking using multimedia in interactive situations, on average, that student's percentage ranking on higher-order or transfer skills increases by 32 percentile points over what the student would have accomplished with traditional learning.
Jan 10, 2008
www.vibrantwavelength.com
Samples of e-learning content about Bloom's taxonomy and instructional design. I don't agree with everything in the content or how it's presented, but there's always something to learn from looking at other people's interactive learning.
Oct 29, 2007
karlkapp.blogspot.com
In fact, Michael Moore, of the American Journal of Distance Education, wrote that interactivity between a learner and the content is “the defining characteristic of education. Without it there cannot be education, since it is the process of intellectually interacting with content that results in changes in the learner’s understanding, the learner’s perspective, or the cognitive structures of the learner’s mind .”
William Horton, a leading expert in the field of web-based instructional design, in his work titled Designing Web-Based Training. Horton writes, “Interactivity boosts learning. People learn faster and develop more positive attitudes when learning is interactive.”
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