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Portal 2 Full Movie Free Download

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Portal 2 Full Movie Free Download


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Chell, a test subject from Aperture Laboratories, attempts to escape the facility with the guidance of Wheatley, a clumsy and talkative personality core who mistakenly awakes GLaDOS, the mad and murderous central AI of Aperture, who strongly interferes with the breakout. Many years after the events of "Portal," Chell is woken from stasis by a chatty personality core named Wheatley to find the Aperture Science Laboratories falling apart. In the duo's attempt to escape, they end up waking GLaDOS--who is as cold and calculating as ever, and ready to get some more science done. I don't pretend to be an expert on Valve software, or their video games. I've never played a half-life game, never played counter strike, I've never even played the first Portal. But what I have played has been undeniably fun, inventive, and just plain addicting. Left 4 Dead is one of my top ten favorite video games ever. Left 4 Dead 2 is a ridiculously fun and worthy sequel. And now, I've played Portal 2, but maybe I should have played the first game before this to better understand the workings and characters in this world. Regardless, Portal 2 is still pretty great.

Waking up in a mysterious and creepy looking hotel room, the player controls Chell, the mute protagonist of the game. After receiving a wake up call from a rambling A.I. sphere named Wheatley (voiced by the hilarious Stephen Merchant), we discover that this hotel room is actually part of Aperture Science Laboratories. What is the purpose of this facility? We still have yet to find out. First we must locate a gun that creates portals on specific surfaces. The portal gun is such a good mechanic. I certainly got hooked on creating portals (even in nonsensical places that don't move me through the game whatsoever) quite often.

But, while trying to escape, the player and Wheatley are captured by the psychopath security core GLaDOS. Ellen McLain voices GLaDOS with such chilling menace and dry humor that it's easy to become both terrified and tickled at the same time. GLaDOS puts the player through a series of tests involving the portal gun. These puzzles challenge both reflex and intellect. You may spend half an hour in a few of these puzzles, trying to navigate the maze of turrets, switches, leaping pads, light bridges, and lasers, but the payoff is well worth it.

Once we finally get out of testing, it's time to shut down GLaDOS' defenses, and take her out of control. Which leads us into the most fascinating aspect of the game, Wheatley's transformation, the point where Merchant truly shines. Wheatley is placed in control as a substitute core, but power quickly goes to his head, and corrupts him. It's a surprising and almost tragic kind of evil. Wheatley is built up as such a goofy, lovable and quirky sidekick, that even when he becomes a tyrant, he's still a likable character. Give credit where it's due, because Merchant is easily the cast MVP for giving this metal ball sincerity. Of course, he's not a very bright robot (as GLaDOS, now powered by a potato battery, explains), and we are sent down an elevator shaft in accidental anger.

Here's where things get interesting. We're now paired up with GLaDOS (in an odd buddy cop kind of way), and it's time to explore the facilities of Aperture Science. In its prime, Aperture was founded by the eccentric Cave Johnson, a Walt Disney like pioneer voiced by J.K. Simmons. Exploring the facilities, an origin story begins to unfold, and we see the offices of Aperture through different time periods that each establish their own specific atmosphere and visual motifs that help us imagine what the company must have been like in these old days. The puzzles here are just as fun to solve as the testing chambers, and now make use of different kinds of gels that can make you run faster, can create new portal surfaces, and allow the player to jump to higher platforms. Simmons, whose character provides messages through prerecorded tapes, is non-stop in his dark comedy, highlighted by a powerful final monologue.

Now it's time to take Wheatley out. The labs are going critical, but we still have new testing chambers that need to be completed. They make use of every established element used thus far in the game, but they also introduce gravity lifts. You're getting ever so closer to the finale, but Wheatley still has some surprises in store. I won't spoil the ending, but I will say it's unforgettable.

In short, what we have is a game that features a strong story that mixes dark humor, satisfying character development, and mystery with surprising finesse, while still managing a consistent tone and keeping to a unique sense of quirk. The visuals are appropriately dazzling and atmospheric, the gameplay mechanics are addicting, and the voice overs - specifically of Stephen Merchant - fit the characters like a glove. The only downside is that the single player mode is quite short, but at least it's plenty replayable.

Besides, we still have co-op mode to explore. Two robots built specifically for testing, Atlas and P-Body, fill in for the role of Chell. The tests that these two are subjected to are even more challenging than single player mode at times, and it doesn't have as much of a story here, but the dark humor and charming goofiness are still every bit as enjoyable. Just take a break every so often. The puzzles challenge you in such a way that you may not want to sleep until the game is finished. I learned that the hard way... I expected this game to be good.

Boy was I wrong.

This game took my definition of good, gave it steroids, and halfway through the game had permanently heightened the bar at which I considered a game "perfect." From the halfway mark, it continued to raise that bar, and in the end, still managed to jump miles above it. Portal 2 is easily my favorite game of all time.

When I started, I was just so amazed that I was freaking playing a sequel to my ex- favorite game of all time (the original Portal). But as I went on, I was just MAYBE starting to get ever-so-slightly bored of it, when BAM! The game took me, threw me against the wall, and yelled at me to never, ever, think those thoughts again.

The ending was just so awesome in how- I'm not going to give away anything- in how you just KNEW what you needed to do.

I laughed at the top-notch humor, I cried at the sheer beauty of the ending, a got goosebumps when *SPOILER REDACTED*, and for the first time ever, for the first time EVER in a video game, I felt like I was actually living through this as the character, and not just playing a game.

Buy this game. Play this game. LOVE THIS GAME.

You won't regret it. If you haven't replayed the original portal game recently, the premise of this game won't make any sense to you. Since it's initial release, Valve has changed the ending of Portal 1 via steam's automatic update system.

Portal 1 now ends this way: After you kill GLaDOS, you and her crumbling frame are sucked upwards into a white light. Chell comes to in the Aperture enrichment center carpark (as before). You can't move and it would seem Chell is still dazed.

From behind, you hear a masculine robotic voice behind you say "Thank you for assuming the party escort position." (This is a reference to an earlier order GLaDOS gave her to assume a submissive position, just after she escaped the pit of fire.) Then, as detailed in the online comic "Lab Rat", Chell is dragged to one of many "Long-Term Relaxation Chambers". These chambers, used to hold test subjects for long periods of time, are all offline, and it is implied that all other test subjects held in these chambers have died by the beginning of Portal 2. However, the mysterious "Rat Man", whose scribblings are seen in both games, turns Chell's relaxation chamber back on, preventing her death, but putting her to sleep until Wheatley wakes her up at the beginning of Portal 2. 646f9e108c

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on Sep 19, 18