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In a world devastated by the undead, a convicted criminal is given a second chance at life when he comes across a little girl named Clementine.
Episode 3: A couple weeks after the events of "Starved for Help", the survivors continue to use the Travelier Motel for shelter, until it's attacked by bandits and walkers. Soon their forced to flee and soon find a train which leads them to Savannah.
Zombies being the basis of a video game are definitely no innovativeness in gaming business. At last, the walking dead already appeared in world-wide known games such as Resident Evil (Capcom, 1996) and Left 4 Dead (Valve, 2008) – and eventually they appeared in "The Walking Dead: The Game" in 2012.
Story: The point-and-click-adventure is loosely based on Robert Kirkman's comic book series "The Walking Dead", which has additionally been adapted into a TV series under the same name by Frank Darabont (The Green Mile, The Shawshank Redemption) in the year 2012. Just like in its counterparts, the action of the video game takes places in a fictionalized version of the US-American state of Georgia.
The story eventually begins with Lee Everett, university professor and the game's protagonist, sitting on the backseat of a police car and being about to be transported into a close-by prison. However, as the recipient can already tell by the scene's style, the vehicle will never reach that jail. Promptly, the automotive hits a walking corpse and consequently veers off the street – the zombie apocalypse just began
After the first dangerous attack of the zombies, Lee finally manages to find shelter in a suburban house, where he encounters the eight-year-old Clementine, a girl who was hiding in a tree house and hungering after her parents who are out of town. Lee immediately becomes aware of the fact that Clementine's parents are most obviously not going to return that soon and so he decides to turn the little girl into his protégé. In the course of action, the unequal duo comes upon more survivors and it also becomes obvious that Clementine more and more becomes the moral centre of the video game, while Lee Everett is obliged to make grave decisions that not uncommonly end up in the passing away of a popular or not so-popular character.
Last but not least, the group of survivors successfully manage to reach the city Savannah, the actual vacation spot of Clementine's parents. To the characters' horror, it turns out that the city has already been overrun by the so-called "biters" and the city's only survivors are seeming fascists who rule with an iron fist and oppress sickish individuals, children and the like. The video game's story finally ends up with the Lee, Clementine and the others facing the local dangers and by doing so the game kills off much-liked characters without the slightest qualm.
Critique: After playing through the first of five episodes, it becomes obvious that The Walking Dead: The Game is no ordinary video game, thus not being a rather one-dimensional first-person shooter like Left 4 Dead for example (I am just drawing a comparison here as I definitely do not dislike Left 4 Dead.). Instead, Telltale Games' work is similar to interactive video games such as Fahrenheit (Atari, 2005) or Heavy Rain (Sony Computer Entertainment, 2010). Just like in these games, gamers of The Walking Dead are able to influence the plot by making serious and sometimes unethical decisions. However, it is unfortunate that there is only one conclusion to the video game's plot. In addition to that, the decisions only alter the plot on a short-term basis.
It is also noteworthy that Telltale Games did not try to provide a game with high-end graphics. Instead, the game's design is evocative of the same-named comics. What is more important is that the game's characters are downright authentic and graspable, which is the result of the voice actors' fantastic work. Besides, the facial expressions of the various characters are well-made – the recipient, always being in Lee's skin, can recognize whether the other survivors are scared, sorrowful or even relieved. All in all, these circumstances make it easy to empathize with a lot of characters.
The Walking Dead's gameplay is quite simple and makes the game feel like a playable movie. It is also obvious that the game's producers prioritized the living folks instead of the walking dead as the interpersonal relationships are one of the game's main focuses. Most of these relationships can be altered by the gamer through several conversations. The zombies, who are affectionately called "biters" by the survivors, only play a subordinate part and tend to confront Lee during plenty of intense and thrilling quick-time-events. Consequently, The Walking Dead: The Game contains a gameplay that is simple and easy to operate. So even if you are an amateur gamer, you will definitely do not have any problems playing through the game.
Résumé: Overall, Telltale Games managed to create a really sophisticated video game that definitely profits from its emotional and exceptional narrative. The Walking Dead: The Game also proves that survival horror video games do not necessarily need a plethora of blood and overloaded action sequences. My only point of criticism is that the decisions you make within the game do not drastically change the plot and eventually lead to a single ending. Nonetheless, I can highly recommend this game to every gamer who enjoys playing through a really gripping and emotional story.
Note: This review was originally written by me in German in 2014 - prior to the game's second season. However, I eventually decided to translate it in order to publish it on IMDb.
I've played through the first episode and was enthralled by the storyline from beginning to end. This definitely has the feel of a Robert Kirkman story and does not disappoint. Just like the comics and TV series of the same name the emphasis is on character interaction and human emotion with a backdrop of a zombie apocalypse. While the storyline was great, and I can't wait for the next episode to become available for that very reason, the game play was nothing short of timed button mashing, and really lends very little to the overall gaming experience. This is a bit annoying, but doesn't give enough of a reason to avoid playing this well written title. The one element of game play that is rewarding is the RPG experience of making decisions and having all of those decisions create some sort of reaction. Nearly everything you say to other characters can be remembered by the person, and may present itself later in another situation, there are even times when you may have to make a choice on whose life you intend to save, it adds to the complexity of the game and in my opinion, puts the game over the edge from being a slightly above average game, to a solid "good" game. I would recommend this game to anyone who loves putting an emphasis on interactive storytelling. If you're looking for Resident Evil, I would move on.
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